Clock Winders Series

 

Chronology

Part I
Wind Horses and Horned Lions: June 2015 to May 2016
Burnished Doves and Sky Serpents: June 2016 to May 2017
Netherwind and Laurelstone: June to August 2017
The Clock of the Universe: December 2041 to May 2042
The Once and Forever Mountain: June 2065 to July 2066

Part II
The Protector of Dragons: August to September 2066
Time Key Travelers: August to December 2066
The Promise of the Snow Gryphon: January to August 2067
The Lost Genie Diaries: Diaries found August 2067
Spreesprites and Soul Shadows: August to September 2067
The Bloodstone Miracles: October to December 2067
Noontime in the Peacock Garden: December 2067
  
Although the main events take place within the dates listed for each book (spanning fifty-two and a half years), we flashback and flashforward many times to have a look at both past and future happenings. While no one can ever know for sure when the events of the Endtimes will occur, the Clock Winders Series puts the Second Coming of Jesus at no sooner than one hundred and twelve years from the date of our first adventure, but probably not much longer than that. The series is designed so that Part II can be read before Part I, which might appeal to younger readers as the latter adventures are somewhat shorter and quicker reads than the earlier ones.

 

Book Descriptions

Wind Horses and Horned Lions

The world contains many magical creatures, even some we haven't heard of, perhaps lost to written history, or possibly because people never encountered them, or simply didn't know what to call them. Or perhaps God is constantly creating new ones that haven't yet been discovered. Whatever the case, when Vini Aberdeen commits her life to Christ and begins searching for a unicorn, a creature of purity thought to be capable of bringing goodness back into our dark world, God provides her with helpers in the form of wind horses, creatures she's certainly never heard of, seemingly made of wind with powers connected to that awesome force. Wondering if she should drop her quest for a unicorn, since she now has such amazing strength on her side to help combat evil, Vini soon discovers that God, in providing His assistance, is actually leading her to continue her search. However, with the multitudes of myths surrounding unicorns, Vini begins to feel she may never figure out how to find one, let alone discover the exact purposes or powers of the creatures. But she can't stop trying because, if she's successful, she just might be able to save the whole world.

Burnished Doves and Sky Serpents

Having learned how to summon unicorns, Vini Aberdeen now finds herself called upon to find dragons, creatures with specific purposes in God's overall plan-past, present, and future. The task proves somewhat difficult because she is still discovering the secrets of unicorns, one of which involves time travel. Taking a trip into the past ends up being quite a revelation for Vini, who not only makes a remarkable discovery, but also ends up saving the life of someone extremely important to her future. In her present, through prophetic dreams, she makes a disturbing discovery that someone near and dear to her (exact identity unknown) is not what he or she appears to be. Navigating a confusing maze of rainbows, snakes, doves, peacocks and magical objects--all of which are somehow connected to dragons--she comes to realize that the answer as to how to find dragons in the world of today might be right under her very nose. But even with magical objects, gryphons, unicorns, wind horses, gargoyles, and puck trolls helping her, finding dragons might not matter if she can't solve the mystery as to who among her friends and loved ones is working against her.

Netherwind and Laurelstone

Staying at an old manor house for the summer, Vini and her friends embark on several quests, one of which involves finding a set of Seven Magical Spheres that will be needed to help God's children survive as we draw closer to the Endtimes. Busily engaged in weapons training and time-travel adventures, they also find time to explore a magical mezzanine floor containing doorways to other realms, including one to the Garden of Stars, a go-between spot through which departed spirits can occasionally visit their loved ones still living on earth. One such spirit actually helps the group solve a decades-old murder mystery. While not relaxing, the summer ends up being thrilling, as God's children begin to uncover the secrets surrounding magicians, sorcerers, and Dragon Hunters.

The Clock of the Universe

Bibles have been outlawed, free speech is nonexistent, art is being destroyed, and many Christians are being wrongfully imprisoned. This is not surprising since sorcerers and demons have taken control of our governments. However, we are not to lose hope because God is providing help for His children, some in the form of time-travel devices, special weapons, and even a magical suspension bridge. While organizing an Underground Army to save people from murder, torture, and unjust Population Control Laws, God's children must also run a race to save the Netherwind-Laurelstone Plantations and Schools. Helping with the efforts are the Gifted, such as an architect capable of opening up pockets within the earth that can support thousands upon thousands, and eidetic individuals who are memorizing books that have been banned. Blessedly, even genies and gnomes are getting involved, as well as our old standbys such as bigfoots, gargoyles, gryphons, and wind horses.

The Once and Forever Mountain

Following the rise of the Supercities, much of the human race has been enslaved inside the cities and work camps. Blessedly, earthship and mothership communities are flourishing; and many people have taken refuge on a mountain protected by magical spirits and a mysterious white lion. However, in dealing with constant battles, some are growing weary in waiting for the Endtimes. Others struggle to deal with traitors, and temptations. Amidst battles raging on both land and sea, now is finally the time to mount the rescue of the unicorn, captured and being starved to death by sorcerers. This is crucial because the unicorn is connected to the soul of the person capable of overproducing human goodness, needed to feed the magical creatures helping to protect us. If the unicorn dies, the person will die. Blessedly, God is again providing help, not only in the form of magical ships capable of navigating the Bermuda Triangle, but also from creatures such as a white dragon, behemoths, and even tiny spreesprites who, with help from magical hummingbirds, are capable of stopping time.

The Protector of Dragons

Under a fatal sickness stemming from a sorcerer's curse, the female dragons are in terrible trouble. The survival of the dragons is vital as we draw nearer to the Endtimes, when they will be called upon to help remake the earth with fire. As the Protector of Dragons, the task to help them falls to Quinlyn Brinker. Coming back in time to help her is none other than Quin's future counterpart, Ashton Ingram, who is a Sapphire Boy gifted not only with shield capabilities, but also with the ability to cry sapphires that either heal or shield. The team also includes a shapeshifter, a magician, and a person with super hearing. On their path to fixing the problem, Quin and her friends seek help from a conjure woman and solve a mystery involving five graveyards, all the while battling a powerful band of miscreants that includes a person with control over fire, a Stone Hunter intent on capturing the Sapphire Boy, and the sorcerer who caused the problem in the first place.

Time Key Travelers

God has given His children the ability to time travel not only to fix problems, but also to create powerful tools to help them survive until the Endtimes. In this series of adventures, we learn the origins of such powerful magical objects as the seven spheres, the six bagicals, and even the time-travel portals themselves that have saved so many over the years from the oppression of the evil sorcerers and their cohorts. Amidst a whirlwind of time-travel adventures, in which she helps to build both the glass and stone pyramids, Zinnia Summerhaven (a powerful magician) also searches for a way to help a mysterious friend. While the Time Key Travelers are busy battling such foes as false dragons and false prophets, Zin discovers that the answer to certain magical secrets actually lies in the powers of a magician and a sorcerer combined. Along the way, she also begins to realize that time might not be exactly what we think it is.

The Promise of the Snow Gryphon

The snow gryphon Telanos has just met his future charge (the person he will eventually be assigned to protect) who traveled back in time to secure a promise from him. While keeping watch on a magical Time Glass connected to the promise, the snow gryphon finds himself struggling with whether or not he will be able to keep his word. To take his mind off of this troubling situation, Telanos is keeping busy helping other human beings in the here and now, many of whom are themselves struggling to cope with the latest form of malice cooked up by the sorcerers and their followers-a chemical creation known as a hypnoid that causes anyone under its influence to obey certain commands. Even family members and close friends could be affected and not even know it, a factor throwing many communities into suspicion and chaos. However, people still must go on living, and taking on projects, such as a very important one in involving gemstones, dragons, and Myramids (many magical pyramids). Amidst various scares and hardships, our heroes come to discover that, perhaps even more than the worst of human beings, the best of us also very much need the blessing of Second Chances.

The Lost Genie Diaries

The Lost Genie Diaries, totaling three in number, were found by the snow gryphon Telanos in a hidden library that had been burned by the sorcerers' Torch Squads. The diaries miraculously escaped the fire, and were not even sooty when the snow gryphon found them. Each having a different color cover (bronze, silver, and gold), the diaries contained stories chronicling the genies' involvement in various matters of the human world, both large and small. The twelve tales selected from the diaries for this book were Telanos' favorites and include the following: The Dumbwaiter, How Tall the Yew Grew; Buttons, Feathers, Bottles, Etc.; The Puck Fashion Shop, The Jasper Diamond, Eighteen Orclings and Their Deeds, The Waiting Gryphix, Wrengo's Wooden Soldiers, Sickare's First Project, The Bigfoot and the Honey Badger, Netherwind's Treehouse, and The Gargoyle Who Hid the Moon.

Spreesprites and Soul Shadows

Each person on earth has a unicorn attached to his or her soul. While battling the likes of demons and megahobs (giant hobgoblins), a group of time travelers seeks to unravel the mystery of tapping into the powers of our personal unicorns, also known as Soul Shadows. And speaking of mysteries, despite being incredibly busy, our heroes still find time to solve a few, such as that of the elusive Loch Ness Monster. In addition to familiar helpers such as gargoyles and puck trolls, we find tiny fairy-like creatures known as spreesprites working on our behalf to thwart even the likes of flash dragons and sorcerers, who are still up to much of their same malice. So too are a gryphix, a twelf (a twelfth elf born to a family and given special powers), and a cloudbird all ready and willing to come to our aid. Along with the powers of magical creatures, many of the gifted find their own skills growing stronger as we draw nearer to the Endtimes. In their ongoing battle against evil, the godly also discover that old saying-about how unicorns are hiding in the unused part of the brain-to be pretty much true.

The Bloodstone Miracles

In possession of a magical Bloodstone that, according to legend, is capable of performing Twelve Miracles, magician Zin Summerhaven and her friend, Luis Abril, set out to accomplish this very task. With the gifts of both human beings and magical creatures getting stronger as we near the End of the Age, the path to accomplishing the miracles runs very smoothly to start. Amidst such wonders as Jasper Diamonds and Blessing Boxes made by the angels, our heroes discover no shortage of the miraculous even in their everyday surroundings to include living boulders, magical topiaries, and the genies' Magical Grapevine. However, when tragedy strikes very close to home midway through their project, Zin and Luis must work diligently to get back on track, or else much more will be lost than just the remaining miracles. Blessedly, while battling the likes of ancient teraphim and gifted miscreants, they receive help from unexpected sources. As events unfold, Zin ends up hot on the trail of solving a great mystery relating to Time itself. She also discovers that the miracles occurring in our world might be grander than anything we can imagine, perhaps even reaching to beyond the stars.

Noontime in the Peacock Garden

Magic and mystery often go hand in hand; and it is now time for magician Zin Summerhaven and her friends to solve several Great Mysteries relating to the Myramids, the Sixteen Dimensions, the windows on the mezzanine, and the Peacock Garden. Along the way, Zin is also called upon to learn the Secret of Rainbows, in order to gain the skills of flying and walking on clouds so that she can access zephyrs, which are specialized wind horses capable of battling deadly and unstoppable shadows known as penumbras that have been raised by the sorcerers. In order to learn this all-important secret, Zin must unlearn some of her magical skills, as well as broaden her thinking. Mirrors, thimbles, art, wind eddies, clocks, and even underling demons end up being important factors, along with the Seven Blessing Boxes, which, in addition to leviathan scales and dragon feathers, will be as crucial to the survival of God's children in the Endtimes as the abundance of Hope, Joy, and Peace our Heavenly Father is constantly raining down upon us.

 

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